Knockback still affects the player.Īfter the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed this scales from 25% at low damage to 50% at 200+ damage. ![]() When used, the player is immune to all damage, but is unable to attack. Killed enemies suffer a distinctive death by incineration. Minicrits targets when fired at their back from close range. The boost meter maxes at 100 points of damage dealt. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.Įquipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. Damage dealt by the player will build up 'hype'. If one shot is unused before reloading, it is lost.Īlt-Fire: does a shove that pushes enemies.Ģ0% increase in push force taken from damage and airblast while deployed.Ī hype meter is placed on the HUD when the Soda Popper is equipped. This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. ![]() On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. The Scout is voiced by Nathan Vetterlein. His speed also makes him perfect for capturing intelligence briefcases. Only the Scout has this ability naturally the Demoman and Soldier only have the same ability if they have the Pain Train equipped. He can capture control points and push carts at twice the rate of any other class. The Scout is an excellent choice for completing objectives quickly. However, the Scout is tied with the Engineer, Sniper, and Spy for having the lowest health of any class, leaving him vulnerable when he is on the front line a fair trade-off for his ability to run in and out of a contested hot-spot very quickly, letting him lead the team to victory without the other team even noticing in time. ![]() The Scout is a great class for quick "hit-and-run" tactics that can either sap away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. Carrying a Scattergun, a Pistol, and a Bat, the Scout is an ideal class for aggressive fighting and flanking. His Double Jump leaves slower opponents such as the Heavy struggling to keep up and helps him navigate the terrain while dodging oncoming bullets and projectiles. He is the fastest and most mobile mercenary on the battlefield unassisted.
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